Attempting to animate over 200 bones by hand would have been very time-consuming so I needed to find a way of controlling the tentacles using the minimum amount of key-frames. This hierachy of bones connected to springs method in 3dsmax allowed me to control almost all the tentacles by wriggling their parent bone. To add subtle differences between each tentacle I also keyframed each root bone. This rig didn’t work when I had to jump the creature forward, at this point the tentacles would fly backwards into it’s head. For this shot I used a mixture of hand keyframing and ripple spacewarps.
Extinct but Still Swimming Prehistoric Nautiloid
28 05 2009Attempting to animate over 200 bones by hand would have been very time-consuming so I needed to find a way of controlling the tentacles using the minimum amount of key-frames. This hierachy of bones connected to springs method in 3dsmax allowed me to control almost all the tentacles by wriggling their parent bone. To add subtle differences between each tentacle I also keyframed each root bone. This rig didn’t work when I had to jump the creature forward, at this point the tentacles would fly backwards into it’s head. For this shot I used a mixture of hand keyframing and ripple spacewarps.
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Tags: animation, CGI, exhibit, mark breakwell, museum, wowmedia, wowmedialtd
Categories : Animated Characters, Events, Museum exhibits
Mocap for Muscle man
25 01 2009Part of the Fitness exhibit @Bristol Science Museum, this sequence is used as a larger than life projected VR aerobics instructer that encourages kids to take part in his exercise routines.
My brief was to animate a man without skin (so we can see his muscles) performing aerobics.
This was achieved by capturing Mocap data of a dancer performing the routine and then applying this to the rigged 3D CGI model. The hands, jaw and eyes were then key-framed by hand.
The only issue with this process was that my dancer was only 5.2ft and had a small frame wheras my muscle man was 6ft and strapping. This caused a problem with his arms moving his ribs so the shoulder bones had to be tweaked slightly to stop this from happening.
During experimentation with textures and lighting I produced ‘wet’ looking muscles. This was looked pretty real but my client rejected this as it looked like a creature from Hellraiser doing the Jane Fonda workout!
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Tags: animated muscle man, mark breakwell, mocap, motion capture, museum, womedialtd, wowmedia
Categories : motion capture, Museum exhibits